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It was 2018 and Blizzard announced that it was preparing a mobile version of perhaps its most popular title, Diablo, for smartphones and tablets. Then, in October of last year, Diablo Immortal was launched on the platform Android as a closed beta for testing by a wider audience. We may finally see the final version this year. 

At least that's what the latest post refers to on the game blog, which mentions what was discovered during the closed beta and what other changes will be made to the game before it goes live. Importantly, Blizzard is still planning this year as the year to launch this mobile-unique title. It is interesting that even the published trailer refers exclusively to distribution through Google Play and does not mention Apple's App Store in any way.

Diablo is a 2D game in an isometric view, in which the player controls one of several characters using the mouse and keyboard. The first part was released in 1996 (Diablo II was released in 2001 and Diablo III in 2012) and the entire game takes place in the small village of Tristram in the kingdom of Khandaras. After the death of King Leoric, in which Diablo himself played a part, the kingdom is on the brink of chaos. The village of Tristram, where Leoric resided, is cut off from its surroundings and down to ten inhabitants is completely abandoned, with an unknown evil residing in a deep labyrinth beneath the local cathedral. Your task is nothing more than to make your way to the lowest floor and of course eliminate this evil.

Planned changes 

Diablo Immortal will be a classic MMO, so it should be expected that community play will be at the forefront here. This is also because there will be raids, which are encounters with bosses for up to 8 players. However, beta players expressed considerable displeasure with their balancing, with some bosses being too easy and others being too difficult. The game is also quite unbalanced when someone in the player group is significantly behind in leveling.

A "catch-up" system has been added for the beta so that newcomers can get gear and experience faster, in real-time gameplay this will of course be handled by In-App purchases. Monetization will play an important role here. Diablo Immortal will be free-to-play upon launch, but there will be an optional and of course paid Battle Pass, as well as in-game currency purchases. But the gems and subscriptions system will still change because it wasn't perfectly balanced. The very essence of Diablo is to hunt for the best gear possible, and according to those who had access to the beta, the developers stumbled a bit here as well. Thus, they will still have to optimize the various statistics of the available items so that they are not unnecessarily strong, but also not too weak for their own level. 

It's only fitting that Blizzard is taking player feedback from the closed beta to heart, and that they want to further optimize everything before the title is officially released to the world. Currently, it is not known if there will be any open beta or if there will be an official launch. In every respect, it is clear that the title is being worked on, and we can only hope for the words of the developers that we will see it this year. 

Diablo Immortal on Google Play and pre-registration

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